Building a Music Streaming App in iOS: Playback and Streaming

数据科学实验室 2021-09-05 ⋅ 19 阅读

In this tutorial, we will walk you through the process of building a music streaming app in iOS. We will focus on the playback and streaming functionality of the app, which is the core feature of any music streaming service.

Prerequisites

To follow along with this tutorial, you will need:

  • Xcode installed on your Mac.
  • Basic knowledge of iOS development and Swift programming language.

Step 1: Setting up the Project

  1. Open Xcode and create a new project.
  2. Choose the "Single View App" template and provide a name for your project.
  3. Select your desired options for organization identifier and language.
  4. Save the project in your desired location.

Step 2: Adding Audio Playback Functionality

  1. Create a new Swift file called "AudioPlayer.swift" in your project.
  2. Import the AVFoundation framework at the top of the file.
  3. Create a class called "AudioPlayer" and make it a subclass of NSObject.
  4. Inside the AudioPlayer class, declare a static constant called "shared" of type AudioPlayer and assign it to the result of calling "AudioPlayer()" to create a singleton instance of AudioPlayer.
  5. Add a private variable called "audioPlayer" of type AVAudioPlayer? to hold the audio player object.
  6. Add a public method called "playAudio" that takes a URL parameter for the audio file URL. In this method, initialize the audio player using the URL and call the "play" method on it.
  7. Add a public method called "pauseAudio" that pauses the currently playing audio by calling the "pause" method on the audio player.
  8. Add a public method called "stopAudio" that stops the currently playing audio by calling the "stop" method on the audio player.

Step 3: Implementing Streaming Functionality

  1. Create a new Swift file called "StreamingManager.swift" in your project.
  2. Import the AVFoundation framework at the top of the file.
  3. Create a class called "StreamingManager" and make it a subclass of NSObject.
  4. Inside the StreamingManager class, declare a static constant called "shared" of type StreamingManager and assign it to the result of calling "StreamingManager()" to create a singleton instance of StreamingManager.
  5. Add a private variable called "streamingURL" of type URL to hold the streaming URL.
  6. Add a private variable called "player" of type AVPlayer? to hold the AVPlayer object for streaming.
  7. Add a public method called "setStreamingURL" that takes a URL parameter representing the streaming URL and assigns it to the "streamingURL" variable.
  8. Add a public method called "startStreaming" that initializes the AVPlayer object using the streaming URL and calls the "play" method on it to start streaming.
  9. Add a public method called "stopStreaming" that pauses the streaming by calling the "pause" method on the AVPlayer object.

Conclusion

In this tutorial, we learned how to build a music streaming app in iOS. We implemented the playback functionality using AVAudioPlayer and the streaming functionality using AVPlayer. By following these steps, you can create a basic music streaming app and further enhance it with additional features like playlists, search, and user authentication. Happy coding!


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